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Brawl was critically and commercially successful upon release, garnering praise for its new focus on improved single-player content, a further-expanded and better-varied cast, and one of the largest video game soundtracks in history, and became the fastest-selling game in Nintendo of America's history and a seller of over 10 million units total. Brawl, but its actual dates of release early in 2008 were well over a year after the Wii console's launch The game was officially showcased at the E3 2006 conference as Super Smash Bros.
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What followed was a development project handled by roughly 100 individuals working full-time. game, and was only asked after the conference by Iwata to again serve as director Sakurai agreed, and development of the third game began in October 2005. The announcement was a surprise to Sakurai because he was not informed of Nintendo's intent to release another Smash Bros. was soon to be in development for its next console and would be a launch title that utilized the console's Wi-Fi-based online capabilities.
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The depth of the game was such that in the years after Melee's initial release, the appearances of various fan-organized tournaments set in motion thriving international tournament scenes for the game, and Melee was soon officially made part of the game rosters of Major League Gaming and Evolution Championship Series.Īt a pre-E3 2005 press conference, Iwata announced that the next installment of Super Smash Bros. It became the GameCube's best-selling title, with sales of 6 million copies worldwide. It was released to a massive amount of glowing, positive reviews and was widely received as a vast improvement over its predecessor, with upgraded graphics and audio, refined gameplay, and a tremendous amount of new characters and content. Melee, with a larger development team and higher production values. provided HAL Laboratory the incentive and financial means to develop the series' 2001 GameCube sequel, Super Smash Bros. It was popular for featuring famous Nintendo characters such as Mario from the Mario series, Link from The Legend of Zelda series, and Pikachu from the phenomenally popular Pokémon franchise, and it gained high marks for its unique take on the fighting genre. The event proved otherwise the game was popular and successful enough in Japan after its 1999 release that it was decided to be distributed as an international release, and it garnered immense critical acclaim and sales figures abroad as well as at home. The game was originally planned to be released in Japan only, and it had a small budget and a small amount of promotion attached it was developed more as a "novelty product" rather than a high-profile heavily-anticipated video game and was not expected to be a huge success. Through 1998, second-party Nintendo developer HAL Laboratory, creator of the Kirby franchise and led by Masahiro Sakurai, developed a fighting game for the Nintendo 64 titled Super Smash Bros. universe, known as the Dairantō Smash Brothers (大乱闘スマッシュブラザーズ, Dairantō Sumasshu Burazāzu, lit. Nintendo 64, Nintendo GameCube, Wii, Nintendo 3DS, Wii U HAL Laboratory, Sora Ltd., Game Arts, Bandai Namco Games Merged logo for the Nintendo 3DS and Wii U versions.